Downfall for Amiga is a game, based upon homebrew title for the Atari Jaguar, which itself was inspired by an Atari 2600 game called Man Goes Down. As you will have gathered, it's a very simple platform affair but one based on falling, rather than jumping. As the platforms scroll up, your task is to stay on the screen without getting squished at the top, or falling to your doom at the bottom. Although a basic concept (one livened up slightly with the addition of bonuses) it's a surprisingly tricky and compulsive idea that had me coming back for 'one more go' on an alarming number of occasions. Amiga version adds two player game option and a couple of power-ups.
Controls: joysticks left / right for movement, P pauses the game, M toggles ingame-music on/off.
Important: you must leave the game with ESC key, otherwise the scores will not be saved.
- speedup, - fall slower, - double score rate, - slow down, - fall faster, - half score rate, - freezes other player
All these pick-ups work for 10 seconds, except freezer, that works for 2 seconds. All the other fruits collected add 100 points multiplied by the level number to the score.
Full release OCS version 1.0: Amiga Lha game files (LHA packed) or ADF (zipped) for WinUAE emulator.
Downfall AGA: WIP 2 Lha game files (LHA packed) or ADF (zipped) for WinUAE emulator.
Downfall OCS blitz basic Source code (LHA packed)
View the Downfall manual for more information
You can also find the game on Aminet
coded in Blitz Basic, started January 8th 2012, OCS version finished March 8th 2012
AGA version started April 18th
all the graphics drawn in Deluxe Paint 4.02
Remainder software now on Facebook: http://www.facebook.com/RemainderSoftware
Coding: Graham Humphrey
Sound effects: wilshy
Level design: mihcael, Graham Humphrey
Level editor: Lonewolf10
Game testing: EAB